I believe I may have found the solution to my trouble with dragon collisions. If you recall, the issue was that I want to be able to throw objects at my animated dragon, and have collisions register all over the body, but I had discovered that you can’t add a mesh collider to an animated object. You can only add primitive colliders (capsule, cube, sphere) to individual bones of the rig, which was making the prospect of creating a smooth, animated dragon wing that registers collisions, a nightmare.
Until I stumbled across this video, which explains Unity’s interactive cloth: https://www.youtube.com/watch?v=8b-hVa4dlVA
The demonstration of a soccer goal net reacting to balls thrown at it realistically seems to be the exact solution I need. We shall see!