Updating my site

Recently I announced to friends and family that I’m reverting back to my old name, Laurie Annis.  I’m going to keep my kids’ last name legally until they are all 18, but I’ve been switching to the new/old name in other ways until then.

Toward that end I’ve been updating my accounts on Facebook, Tumblr, Twitter, WordPress and so forth, but I’ve also completely revamped my website and changed the address to HyperbeamGraphics.com.  I’ve transitioned what once was a portfolio site into a gallery of my many services.

The main portion of the newly redesigned site is the shop where I sell 3d models, textures and graphics for indie games.  I’ve gotten pretty good at customizing the Ecwid shopping cart, so if you need any help on your own shop site, hit me up!  There’s also a section of all the shops I run with my original 2D and 3D artwork on everything from jewelry to gift wrap.  I even dedicated a portion of the page to tutorials I’ve published.

I’ve been brushing up on my web design skills and switched to a responsive design for the whole site, learning a thing or two about bootstrap along the way.  I’m currently working to upgrade my demo Unity environments to the Web GL format that will be more widely supported going forward.

So there it is, the latest news on my site update.  As always it’s a work in progress, but I’d be pleased if you paid it a visit!


What to do…

As an introduction, I figure I should explain exactly what my blog is about and what I plan to post here in the future.  As my bio will tell you, I’m a modeling and texture artist.  I create 3D game environment props, textures and various other graphics, and I sell individual pieces à la carte in a couple of different markets, for indie game developers to use in their game environments.  I am currently experimenting with the best way to deliver and sell my art, hence this blog.  I have a few tiling texture sets on the Unity Asset Store, a few textures on the Envato 3DOcean marketplace, and I host my own Asset Store on my own website using the robust Ecwid shopping cart system.  

So far I have had the most sales through the Unity Asset Store, however I’ve also published more in the form of texture packs there than anywhere else (a whopping three packs, hah).  I have high hopes for the Envato Marketplace as well, I just haven’t published enough new products recently to get a good feel for how sales will go there.  I haven’t received any sales at all on my own Asset Store, however I blame that on the fact that self promotion is probably my least favorite thing about art.  I think that’s also why I do so much better in a marketplace where people are already drawn to shop and the hosts do the promotion for you.

Regardless, I received what I thought was an excellent tip for freelancers the other day, and that was to devote some time to blogging about your work, as a way to help more customers find you.  So far I’ve tweeted and tumblr’ed and facebooked, and I even posted a bit of deviantart.  I tried youtubing some tutorials as well, but felt awkward and inadequate.  So far the only thing I haven’t done much is writing, which is ironic, since it comes quite naturally to me as an author.  So as they say, here goes nothing!